Character Classes
As I mentioned before, every PC has a Combat Class and a Character Class. The Character Class grants bonuses to the four principal stats of the RPG--
Wait, what do you mean you don't know about the stats? Super-rare double update time, then!
-----
Stats
There are four primary stats in the RPG. These are power, defense, accuracy, and speed. Both Combat and Character Classes affect the first two, Combat affects accuracy, and speed is decided by the Character Class.
-----
Now then, back to our regularly-scheduled update.
The Character Classes are, as of this point in time:
Team: Medium power, high defense, low speed
Custom: Medium power, low defense, high speed
Guts: High power, medium defense, low speed
Shield: Low power, high defense, medium speed
Shadow: Low power, medium defense, high speed
Ground: High power, low defense, medium speed
The two Classes are often combined into one phrase, called a Style, such as BombGuts or SwordCustom.
-----
Triple-Update-Combooooo!!!
Calculating Your Style's Stats
For every 'high', give the stat 3 points. For 'medium', give the stat 2, and for 'low', give it 1 point. Do this for each stat, adding together the individual power and defense values. Then assign each number to a value on this chart:
6: OVER 9000- er, massively high
5: extremely high
4: very high
3: high
2: medium
1: low
For example, let's calculate out SwordShield Style.
Sword: Medium power, medium accuracy, low defense
So, that's 2P/2A/1D/0S, short for 2 power/2 accuracy/1 defense/0 speed.
Shield: Low power, high defense, medium speed
Adding in these values makes our final style's stats 3P/2A/4D/2S, which, if you so desire, can be converted to "high power, medium accuracy, very high defense, medium speed".
-----
Author's Notes
Never say I never update again. :D
Oh, and would you mind commenting if you read this? I'm not going to bother updating if nobody's reading the updates.
Monday, February 25, 2008
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment