Tuesday, April 1, 2008

BREAKING NEWS: MMNT2

My media contact's Capcom contact provided him (and thus me) with this more stable build of MMNT2. Download now, before Capcom cease-and-desists me into oblivion! Hurry! Download and put it on Bittorrent or something! Make sure the man (or robot master) doesn't silence this!

On the road, fighting for great peace, everlasting justice, and free movie tickets-
MegaMatt.EXE

News Update Below

Due to a glitch in Blogger, today's *serious* article appeared below the April Fools one. Go read the BREAKING NEWS now!

Secret Mode in EXE3?

At the title screen:

Start, up, up, down, down, left, right, left, right, A, up, A, select x15, start, up, A, A, A

I am not responsible for any effects of this code. Use at your own risk.

Monday, March 31, 2008

BREAKING NEWS: You heard it here first!

My friend in the gaming news industry (you know, GameInformer and the like) recently confirmed for me something truly epic. This combined with a confirmed article on Kotaku (since removed due to copyright claims from the Church of Scientology claims of breaking an NDA) has convinced me, crazy as it is.

Rockman EXE: Network Transmission 2 is in the works for PC.

NT2 will be a side scroller directly adapted from Mega Man 2.

"Think of it more as a remake of Mega Man 2 and less of an EXE game," a programmer on the project said. "It's completely non-canon. All the characters will be replaced with their EXE counterparts, and chips will replace Master Weapons. Also, the game won't be nearly as short as Mega Man 2, but I can't say any more on that."

Later in the interview: "The game's been a bit hard to program. Capcom of America doesn't have a lot of the original resources anymore, and since there's still a lot of rivalry between CoA and CoJ, we can't exactly ask them, so we've been having to get stuff from the community. That's not to say that the final build is going to be using MIDIs like this one, but until we can get somebody here to talk to CoJ, it's going to be hell ripping stuff from the original roms. This project's going to be using stuff from everything on a new architecture... quite honestly, I'd be surprised if it ever sees the light of day."

A little digging uncovered a beta build of the game, which I have uploaded for all to see/play here.

The game runs a bit slowly, and it's clearly not on the original engine, but it's pretty good all around. A and S control Rock, space pauses. It has joypad support, but no title screen as of yet.

Also, be warned that the ending is a tad... anticlimactic.

Saturday, March 29, 2008

You can haz n3tb477l3 gidez.

10-Step Guide to Tournament Netbattling

Step 1: Get enough friends, family, and/or complete strangers to have a tournament. This is probably the hardest part.
Step 2: Get two Gamecubes, two Game Boy Players, two TVs, a link cable, two Wavebirds, and two chairs.
Step 3: Either get two copies of the appropriate game or arrange for the contestants to bring their own.
Step 4: Get a REALLY big sheet of paper and draw a tournament bracket. Bonus points for witty comments.
Step 5: Pick some appropriate music.
Step 6: Give each contestant a Navi emblem, nickname, or something to identify them by as they advance in the bracket.
Step 7: Run out at the last minute and buy prizes.
Step 8: Teach the contestants about the game, if necessary and if you feel like it.
Step 9: Cheese out your folder.
Step 10: Pwn those n00bs.

5-Step Guide to Pwning at Otarockman

Step 1: Figure out which game they're using. THIS IS CRITICAL.
Step 2: Take a folder from the RFF. If the game is EXE2/6, pick Gater/USE THIS and skip to step 4.
Step 3: Throw in Recovery 300, Forte Another, Life Aura, and as many Program Advances as possible.
Step 4: Go to Otarockman.
Step 5: Pwn.

Friday, March 28, 2008

Rockman Fix: Network Transmission

I picked up a copy of MegaMan Network Transmission today... for five bucks. My thoughts: best value ever.

Why Network Transmission?

*flashback*

Oh, look, a new MMBN game! I love these games! Wait, is it? It has Network, but there's no Battle. Is this a more peaceful game? Dunno. I'll rent it later.

--later--

Oh, look, that new MMBN game! I love these games! *grabs, rents*

Okay, let's rock! Battle routine, set! Exe- *falls off cliff* Whuh?

*/flashback*

That's pretty much it. In fact, I couldn't even clear the first level. So, with one and a half classic games and the infinitely-more-valuable five dollar bill under my belt, I figured I'd give it another shot.

The first thing I noticed was the return of the good old EXE anthem. I hadn't realized just how much I'd missed it until it showed up again.

The second thing I noticed was that I had to flip the controls. I don't know if Control Types A and B are MMAC-flipped, but if they aren't and I have to play backwards, then I think that's grounds for revoking my Rockman Fan license.

Also, somebody flipped the internet to a vertically-structured sidescroller overnight. I wonder, is there a switch somewhere on a giant Internet server in SciLab labeled "RPG", "Sidescroller", and "However the heck you want to classify Battle Chip Challenge"?

Capcom must have reached three games into the future (timeline-wise- NT takes place between EXE1 and 2) to grab the MolassesShoes. Rock can jump, sure, but he can't grab on to ledges (yet another ebil plot by Dr. Hikari), and ALL of the platforms are a pixel too high to jump onto.

Rock also has downgraded the Rock Buster to the Personal Shooter. No charge or rapid for you. At least the P. Shooter let you have three shots on screen- no matter where they are, on-screen or otherwise, you still have the same long recoil time.

Also, if you thought MetWave was useless in the tic-tac-toe dance of death battle system, try using it in a freaking SIDESCROLLER. It doesn't go off ledges- no, that'd be too useful. It stops at ledges. Now, consider this. Most enemies are either flying/hovering, rendering it completely ineffective, or standing there shooting at you, hitting you and breaking the chip before you can use it.

Good news: The bomb series is extremely useful now. Got a virus below you? Bombs away!

Unfortunately, though they may be auto-pilot for awesome, swords are now useful only in an opposite-element-to-boss-death-run because their reach is pitiful, even LongSword.

So, what have I been using? In true anime fashion, the most useful chips are the Shotgun class. The most useful chip I've run into so far has been the chip 3-Way (bow chika wow wow), which is basically V-Gun on steroids. Serious steroids.

More impressions as I proceed.

Thursday, March 27, 2008

What If: Newcomer!

Rated PG for minor Subspace Emissary spoilers and Smashtastic violence.

*black screen, SSBB Mario on Battlefield slowly fades in. Pikachu appears and they fight for a while... then, the camera zooms out and becomes all horizontal-line-y- we're watching someone watching them.*

Mysterious Female Voice: So, Admiral, what do you think?
Mysterious Rough Male Voice: I don't like it... but it's our best option. We don't want to break off diplomatic relations, especially not with them.
Female: Is that your approval?
Male: *pause* Yes. Send the order.
Female: Sending now. Oh, and Admiral?
Male: Yes?
Female: I'll be joining him.
Male: Do you really think that's wise? The Cole Protocol-
Female: I know what the Cole Protocol says, but this is five hundred years before first contact!
Male: *pause* You're right. Just try not to screw up your own creation, okay?
Female: Will do. Transferring now. Best of luck here, Admiral.
Male: Don't get in over your head.
Female: I won't have to worry about that.

*camera cuts to a squarish dark green ship the size of the Halberd warping in right next to the Halberd above the island with the Subspace Bomb factory, forcing both ships off course. Meta Knight zips onto the other ship, looking around. There are two ROBs planting a Subspace Bomb. Meta Knight sees the timer running out and jumps off the ship. As the timer runs down to thirty seconds, a humanoid blur dashes out of the ship and to the bomb, grabbing it and jumping off the ship with it.*

Female: What the hell are you doing?

*the camera cuts below the humanoid blur now crouching on top of the bomb. The distinctive guitar slide from "Rock Anthem for Saving the World" plays as time stops and we see who it is- Newcomer: Master Chief.*

Chief: Giving those robots back their bomb.

*the Chief pushes off, sending the bomb flying down as it explodes. He grabs onto the top of the sinking ship from which he emerged and dashes across, barely outrunning the explosion. He crosses onto the Halberd and comes face to face with Meta Knight. The Spartan takes out a plasma grenade, arming it.*

Female (Cortana): Bet you can't stick it.
Chief: You're on.

*the shrieking music from the Halo 2 trailer plays and we cut to black. "Super Smash Bros. Brawl". "Start a new fight". "March 2008".*

Notes: In case you didn't figure it out, the guy at the beginning was Admiral Hood. I tried to work in the "permission to leave the station" line, but it just didn't fit.