http://megamatt.wordpress.com/
Because I just can't take Blogger any more.
Saturday, April 12, 2008
Dilemma / Rant
So, most of you are probably familiar with the Wii Guitar Hero 3 fiasco. If you are, skip to the next paragraph. Turns out that the Wii version of GH3 outputs in 80's-tacular mono sound, so Activision is taking returns of the game, and they send you a fixed version.
Or...
Turns out that there's another option- a full refund. I'm actually contemplating the refund, primarily because, well, I hate GH3.
Why do I hate GH3, I hear you ask. It's because I can barely play the game any more because it keeps crashing on me, no one's ever on WFC, and there's terrible lag. And I don't mean console-to-TV lag. Have you ever watched a video where the video pauses momentarily and the sound keeps going, then the video jumps to where the sound is? That's what I'm talking about.
I once tried to play Devil Went Down to Georgia (great song, BTW) and it ended up hanging three times in the menu, not to mention another time in the actual song.
So the refund is $132 USD, which isn't bad by any means. I figure if I send this back, I'll sell my second PS2 guitar (anybody interested?) and make some room for other stuff. But I should probably do that before Flash gets the single battle chip section back online-- otherwise, that $132 is going to magically turn into a set of Link Gigas.
Or...
Turns out that there's another option- a full refund. I'm actually contemplating the refund, primarily because, well, I hate GH3.
Why do I hate GH3, I hear you ask. It's because I can barely play the game any more because it keeps crashing on me, no one's ever on WFC, and there's terrible lag. And I don't mean console-to-TV lag. Have you ever watched a video where the video pauses momentarily and the sound keeps going, then the video jumps to where the sound is? That's what I'm talking about.
I once tried to play Devil Went Down to Georgia (great song, BTW) and it ended up hanging three times in the menu, not to mention another time in the actual song.
So the refund is $132 USD, which isn't bad by any means. I figure if I send this back, I'll sell my second PS2 guitar (anybody interested?) and make some room for other stuff. But I should probably do that before Flash gets the single battle chip section back online-- otherwise, that $132 is going to magically turn into a set of Link Gigas.
Tuesday, April 8, 2008
EM Wave Change! MegaMatt.EXE, On The Air!
http://radio.7chan.org:8000
I just got my own stream on 7chan Radio. Be forewarned, all streams on said site come with no warranty whatsoever, express or implied, for them or you, and Party Hard sometimes runs some R-rated songs. I run Rebirth Radio, so feel free to listen in. I usually play something techno or rock, but drop by at the right time and you might hear something from EXE or Classic.
So, does this mean I'm going to be cutting the cord on anything else? Nope. All I have to do is set up a playlist and let it play as I work on other stuff. The only problem is that my copy of Winamp seems to be just a teeny bit unstable, so as of tonight (the first ever broadcast of Rebirth Radio), the stream's been up and down more than my 360 controller's left thumbstick on Grifball Double EXP Weekends.
I just got my own stream on 7chan Radio. Be forewarned, all streams on said site come with no warranty whatsoever, express or implied, for them or you, and Party Hard sometimes runs some R-rated songs. I run Rebirth Radio, so feel free to listen in. I usually play something techno or rock, but drop by at the right time and you might hear something from EXE or Classic.
So, does this mean I'm going to be cutting the cord on anything else? Nope. All I have to do is set up a playlist and let it play as I work on other stuff. The only problem is that my copy of Winamp seems to be just a teeny bit unstable, so as of tonight (the first ever broadcast of Rebirth Radio), the stream's been up and down more than my 360 controller's left thumbstick on Grifball Double EXP Weekends.
Monday, April 7, 2008
LF2 Update, a Challenge, and Some Ramblings
Well, the levels are still in progress. I'm thinking the final game is probably going to be four levels then four more because I just don't have the time (or, more accurately, interest) to build seven more Robot Master levels and program seven more Robot Masters and Master Weapons. Or I suppose I could outsource all of it. I might do that. Get some levels from the community... I love it.
Okay, here's what we're going to do. Original Robot Master time. Submit in the comments your idea for a Robot Master and a stage design (though it'll be done in Spark Man's stage graphics because I'm far too lazy to get all the other graphics, get them animated correctly, etc). Not that this'll work, because no one is going to read this, but it was worth a shot, right? XD
Well, standardized testing tomorrow. I'm really looking forward to that. Actually, I'm not being sarcastic. I've been meaning to get around to finishing Phoenix Wright 3, and since I'm such a quick test taker... XD
I've contemplated trying to build a decent online EXE game using GML, but since there's VBA and whatever-the-heck-the-plugin-is-called-(and-I-can't-check-right-now-because-my-VBA-is-rotary-attachment-deviced-up)... Where was I? Anyway, I figure why reinvent the wheel?
I really should get some hosting space somewhere. Hey Flash, how much do you pay for RMS and how much do you think I'd have to pay for legendforce.com?
Okay, here's what we're going to do. Original Robot Master time. Submit in the comments your idea for a Robot Master and a stage design (though it'll be done in Spark Man's stage graphics because I'm far too lazy to get all the other graphics, get them animated correctly, etc). Not that this'll work, because no one is going to read this, but it was worth a shot, right? XD
Well, standardized testing tomorrow. I'm really looking forward to that. Actually, I'm not being sarcastic. I've been meaning to get around to finishing Phoenix Wright 3, and since I'm such a quick test taker... XD
I've contemplated trying to build a decent online EXE game using GML, but since there's VBA and whatever-the-heck-the-plugin-is-called-(and-I-can't-check-right-now-because-my-VBA-is-rotary-attachment-deviced-up)... Where was I? Anyway, I figure why reinvent the wheel?
I really should get some hosting space somewhere. Hey Flash, how much do you pay for RMS and how much do you think I'd have to pay for legendforce.com?
Friday, April 4, 2008
Rockman Fix: Battle Routine... Set?
On my almost-daily search for good EXE game hack videos, I found this. Perhaps I'll grab a copy of this game later- beating the crap out of people with a Paladin Sword sounds pretty fun.
April Fools Update
Go listen to this MIDI. NAO. If only it were in true 8-bit sound... ah well, MIDI's close enough.
So, you're wondering what's up with the obviously-fake MMNT2. It was just a sample of a project that I'm dubbing Legend Force II. It's a GML Mega Man game that will hopefully feature all sorts of people you know as bosses. I've also got a great little cutscene planned for the final boss, but you'll see that later.
What does this mean for the RPG? Quite simply, the RPG is (and has been for a long time) dead. There just wasn't enough interest. However, don't expect the universe to go away... You'll see it again eventually, though probably not in Legend Force II.
Feel free to leave any questions in the comments. The only reason I say that is because my ego feeds on comments (and the souls of noobs, but that's a story for another time).
On the road, helplessly lost in the EXE1 internet-
MegaMatt.EXE
So, you're wondering what's up with the obviously-fake MMNT2. It was just a sample of a project that I'm dubbing Legend Force II. It's a GML Mega Man game that will hopefully feature all sorts of people you know as bosses. I've also got a great little cutscene planned for the final boss, but you'll see that later.
What does this mean for the RPG? Quite simply, the RPG is (and has been for a long time) dead. There just wasn't enough interest. However, don't expect the universe to go away... You'll see it again eventually, though probably not in Legend Force II.
Feel free to leave any questions in the comments. The only reason I say that is because my ego feeds on comments (and the souls of noobs, but that's a story for another time).
On the road, helplessly lost in the EXE1 internet-
MegaMatt.EXE
Thursday, April 3, 2008
Shoop Da Doop(licate)
Rated PG-13 for *chan jokes and language.
*GeminiMan is sitting in his boss room at a computer. MegaMan enters.*
G: I've been waiting for you a long time.
M: Wait no longer!
G: A looooooooong time.
M: Well, I'm here, so-
G: Do you realize just how long it takes to read the entirety of /b/? A hell of a long time.
M: Can we just fi-
G: But I'm just about to finish it. Just one more post.
M: *shoots computer*
G: O.O You're going to PAY for that!
M: We'll see about that!
G: With ZENNY!
M: NOOOOOOOOO!
G: IMMA FIRIN MAH LAZOR! *fires Gemini Laser, Mega reflects it with the Wood Shield* What? That's from Mega Man 2!
M: I know. *flashback*
Light: Okay, Rock! Wily's at it again! Unfortunately, to power up the teleport system, you need to give me all your Master Weapons.
M: I don't believe that. Is it your gambling problem again?
L: Don't call it a problem!
M: I think I'll walk, thanks. */flashback*
G: So... I'm screwed, aren't I?
M: Yeah, pretty much. *switches to Metal Blade and pwns*
On the road, fighting to rename FlashMan's weapon the Flash Stopper and BrightMan's weapon the Time Stopper-
MegaMatt.EXE
*GeminiMan is sitting in his boss room at a computer. MegaMan enters.*
G: I've been waiting for you a long time.
M: Wait no longer!
G: A looooooooong time.
M: Well, I'm here, so-
G: Do you realize just how long it takes to read the entirety of /b/? A hell of a long time.
M: Can we just fi-
G: But I'm just about to finish it. Just one more post.
M: *shoots computer*
G: O.O You're going to PAY for that!
M: We'll see about that!
G: With ZENNY!
M: NOOOOOOOOO!
G: IMMA FIRIN MAH LAZOR! *fires Gemini Laser, Mega reflects it with the Wood Shield* What? That's from Mega Man 2!
M: I know. *flashback*
Light: Okay, Rock! Wily's at it again! Unfortunately, to power up the teleport system, you need to give me all your Master Weapons.
M: I don't believe that. Is it your gambling problem again?
L: Don't call it a problem!
M: I think I'll walk, thanks. */flashback*
G: So... I'm screwed, aren't I?
M: Yeah, pretty much. *switches to Metal Blade and pwns*
On the road, fighting to rename FlashMan's weapon the Flash Stopper and BrightMan's weapon the Time Stopper-
MegaMatt.EXE
Tuesday, April 1, 2008
BREAKING NEWS: MMNT2
My media contact's Capcom contact provided him (and thus me) with this more stable build of MMNT2. Download now, before Capcom cease-and-desists me into oblivion! Hurry! Download and put it on Bittorrent or something! Make sure the man (or robot master) doesn't silence this!
On the road, fighting for great peace, everlasting justice, and free movie tickets-
MegaMatt.EXE
On the road, fighting for great peace, everlasting justice, and free movie tickets-
MegaMatt.EXE
News Update Below
Due to a glitch in Blogger, today's *serious* article appeared below the April Fools one. Go read the BREAKING NEWS now!
Secret Mode in EXE3?
At the title screen:
Start, up, up, down, down, left, right, left, right, A, up, A, select x15, start, up, A, A, A
I am not responsible for any effects of this code. Use at your own risk.
Start, up, up, down, down, left, right, left, right, A, up, A, select x15, start, up, A, A, A
I am not responsible for any effects of this code. Use at your own risk.
Monday, March 31, 2008
BREAKING NEWS: You heard it here first!
My friend in the gaming news industry (you know, GameInformer and the like) recently confirmed for me something truly epic. This combined with a confirmed article on Kotaku (since removed due to copyright claims from the Church of Scientology claims of breaking an NDA) has convinced me, crazy as it is.
Rockman EXE: Network Transmission 2 is in the works for PC.
NT2 will be a side scroller directly adapted from Mega Man 2.
"Think of it more as a remake of Mega Man 2 and less of an EXE game," a programmer on the project said. "It's completely non-canon. All the characters will be replaced with their EXE counterparts, and chips will replace Master Weapons. Also, the game won't be nearly as short as Mega Man 2, but I can't say any more on that."
Later in the interview: "The game's been a bit hard to program. Capcom of America doesn't have a lot of the original resources anymore, and since there's still a lot of rivalry between CoA and CoJ, we can't exactly ask them, so we've been having to get stuff from the community. That's not to say that the final build is going to be using MIDIs like this one, but until we can get somebody here to talk to CoJ, it's going to be hell ripping stuff from the original roms. This project's going to be using stuff from everything on a new architecture... quite honestly, I'd be surprised if it ever sees the light of day."
A little digging uncovered a beta build of the game, which I have uploaded for all to see/play here.
The game runs a bit slowly, and it's clearly not on the original engine, but it's pretty good all around. A and S control Rock, space pauses. It has joypad support, but no title screen as of yet.
Also, be warned that the ending is a tad... anticlimactic.
Rockman EXE: Network Transmission 2 is in the works for PC.
NT2 will be a side scroller directly adapted from Mega Man 2.
"Think of it more as a remake of Mega Man 2 and less of an EXE game," a programmer on the project said. "It's completely non-canon. All the characters will be replaced with their EXE counterparts, and chips will replace Master Weapons. Also, the game won't be nearly as short as Mega Man 2, but I can't say any more on that."
Later in the interview: "The game's been a bit hard to program. Capcom of America doesn't have a lot of the original resources anymore, and since there's still a lot of rivalry between CoA and CoJ, we can't exactly ask them, so we've been having to get stuff from the community. That's not to say that the final build is going to be using MIDIs like this one, but until we can get somebody here to talk to CoJ, it's going to be hell ripping stuff from the original roms. This project's going to be using stuff from everything on a new architecture... quite honestly, I'd be surprised if it ever sees the light of day."
A little digging uncovered a beta build of the game, which I have uploaded for all to see/play here.
The game runs a bit slowly, and it's clearly not on the original engine, but it's pretty good all around. A and S control Rock, space pauses. It has joypad support, but no title screen as of yet.
Also, be warned that the ending is a tad... anticlimactic.
Saturday, March 29, 2008
You can haz n3tb477l3 gidez.
10-Step Guide to Tournament Netbattling
Step 1: Get enough friends, family, and/or complete strangers to have a tournament. This is probably the hardest part.
Step 2: Get two Gamecubes, two Game Boy Players, two TVs, a link cable, two Wavebirds, and two chairs.
Step 3: Either get two copies of the appropriate game or arrange for the contestants to bring their own.
Step 4: Get a REALLY big sheet of paper and draw a tournament bracket. Bonus points for witty comments.
Step 5: Pick some appropriate music.
Step 6: Give each contestant a Navi emblem, nickname, or something to identify them by as they advance in the bracket.
Step 7: Run out at the last minute and buy prizes.
Step 8: Teach the contestants about the game, if necessary and if you feel like it.
Step 9: Cheese out your folder.
Step 10: Pwn those n00bs.
5-Step Guide to Pwning at Otarockman
Step 1: Figure out which game they're using. THIS IS CRITICAL.
Step 2: Take a folder from the RFF. If the game is EXE2/6, pick Gater/USE THIS and skip to step 4.
Step 3: Throw in Recovery 300, Forte Another, Life Aura, and as many Program Advances as possible.
Step 4: Go to Otarockman.
Step 5: Pwn.
Step 1: Get enough friends, family, and/or complete strangers to have a tournament. This is probably the hardest part.
Step 2: Get two Gamecubes, two Game Boy Players, two TVs, a link cable, two Wavebirds, and two chairs.
Step 3: Either get two copies of the appropriate game or arrange for the contestants to bring their own.
Step 4: Get a REALLY big sheet of paper and draw a tournament bracket. Bonus points for witty comments.
Step 5: Pick some appropriate music.
Step 6: Give each contestant a Navi emblem, nickname, or something to identify them by as they advance in the bracket.
Step 7: Run out at the last minute and buy prizes.
Step 8: Teach the contestants about the game, if necessary and if you feel like it.
Step 9: Cheese out your folder.
Step 10: Pwn those n00bs.
5-Step Guide to Pwning at Otarockman
Step 1: Figure out which game they're using. THIS IS CRITICAL.
Step 2: Take a folder from the RFF. If the game is EXE2/6, pick Gater/USE THIS and skip to step 4.
Step 3: Throw in Recovery 300, Forte Another, Life Aura, and as many Program Advances as possible.
Step 4: Go to Otarockman.
Step 5: Pwn.
Friday, March 28, 2008
Rockman Fix: Network Transmission
I picked up a copy of MegaMan Network Transmission today... for five bucks. My thoughts: best value ever.
Why Network Transmission?
*flashback*
Oh, look, a new MMBN game! I love these games! Wait, is it? It has Network, but there's no Battle. Is this a more peaceful game? Dunno. I'll rent it later.
--later--
Oh, look, that new MMBN game! I love these games! *grabs, rents*
Okay, let's rock! Battle routine, set! Exe- *falls off cliff* Whuh?
*/flashback*
That's pretty much it. In fact, I couldn't even clear the first level. So, with one and a half classic games and the infinitely-more-valuable five dollar bill under my belt, I figured I'd give it another shot.
The first thing I noticed was the return of the good old EXE anthem. I hadn't realized just how much I'd missed it until it showed up again.
The second thing I noticed was that I had to flip the controls. I don't know if Control Types A and B are MMAC-flipped, but if they aren't and I have to play backwards, then I think that's grounds for revoking my Rockman Fan license.
Also, somebody flipped the internet to a vertically-structured sidescroller overnight. I wonder, is there a switch somewhere on a giant Internet server in SciLab labeled "RPG", "Sidescroller", and "However the heck you want to classify Battle Chip Challenge"?
Capcom must have reached three games into the future (timeline-wise- NT takes place between EXE1 and 2) to grab the MolassesShoes. Rock can jump, sure, but he can't grab on to ledges (yet another ebil plot by Dr. Hikari), and ALL of the platforms are a pixel too high to jump onto.
Rock also has downgraded the Rock Buster to the Personal Shooter. No charge or rapid for you. At least the P. Shooter let you have three shots on screen- no matter where they are, on-screen or otherwise, you still have the same long recoil time.
Also, if you thought MetWave was useless in the tic-tac-toe dance of death battle system, try using it in a freaking SIDESCROLLER. It doesn't go off ledges- no, that'd be too useful. It stops at ledges. Now, consider this. Most enemies are either flying/hovering, rendering it completely ineffective, or standing there shooting at you, hitting you and breaking the chip before you can use it.
Good news: The bomb series is extremely useful now. Got a virus below you? Bombs away!
Unfortunately, though they may be auto-pilot for awesome, swords are now useful only in an opposite-element-to-boss-death-run because their reach is pitiful, even LongSword.
So, what have I been using? In true anime fashion, the most useful chips are the Shotgun class. The most useful chip I've run into so far has been the chip 3-Way (bow chika wow wow), which is basically V-Gun on steroids. Serious steroids.
More impressions as I proceed.
Why Network Transmission?
*flashback*
Oh, look, a new MMBN game! I love these games! Wait, is it? It has Network, but there's no Battle. Is this a more peaceful game? Dunno. I'll rent it later.
--later--
Oh, look, that new MMBN game! I love these games! *grabs, rents*
Okay, let's rock! Battle routine, set! Exe- *falls off cliff* Whuh?
*/flashback*
That's pretty much it. In fact, I couldn't even clear the first level. So, with one and a half classic games and the infinitely-more-valuable five dollar bill under my belt, I figured I'd give it another shot.
The first thing I noticed was the return of the good old EXE anthem. I hadn't realized just how much I'd missed it until it showed up again.
The second thing I noticed was that I had to flip the controls. I don't know if Control Types A and B are MMAC-flipped, but if they aren't and I have to play backwards, then I think that's grounds for revoking my Rockman Fan license.
Also, somebody flipped the internet to a vertically-structured sidescroller overnight. I wonder, is there a switch somewhere on a giant Internet server in SciLab labeled "RPG", "Sidescroller", and "However the heck you want to classify Battle Chip Challenge"?
Capcom must have reached three games into the future (timeline-wise- NT takes place between EXE1 and 2) to grab the MolassesShoes. Rock can jump, sure, but he can't grab on to ledges (yet another ebil plot by Dr. Hikari), and ALL of the platforms are a pixel too high to jump onto.
Rock also has downgraded the Rock Buster to the Personal Shooter. No charge or rapid for you. At least the P. Shooter let you have three shots on screen- no matter where they are, on-screen or otherwise, you still have the same long recoil time.
Also, if you thought MetWave was useless in the tic-tac-toe dance of death battle system, try using it in a freaking SIDESCROLLER. It doesn't go off ledges- no, that'd be too useful. It stops at ledges. Now, consider this. Most enemies are either flying/hovering, rendering it completely ineffective, or standing there shooting at you, hitting you and breaking the chip before you can use it.
Good news: The bomb series is extremely useful now. Got a virus below you? Bombs away!
Unfortunately, though they may be auto-pilot for awesome, swords are now useful only in an opposite-element-to-boss-death-run because their reach is pitiful, even LongSword.
So, what have I been using? In true anime fashion, the most useful chips are the Shotgun class. The most useful chip I've run into so far has been the chip 3-Way (bow chika wow wow), which is basically V-Gun on steroids. Serious steroids.
More impressions as I proceed.
Thursday, March 27, 2008
What If: Newcomer!
Rated PG for minor Subspace Emissary spoilers and Smashtastic violence.
*black screen, SSBB Mario on Battlefield slowly fades in. Pikachu appears and they fight for a while... then, the camera zooms out and becomes all horizontal-line-y- we're watching someone watching them.*
Mysterious Female Voice: So, Admiral, what do you think?
Mysterious Rough Male Voice: I don't like it... but it's our best option. We don't want to break off diplomatic relations, especially not with them.
Female: Is that your approval?
Male: *pause* Yes. Send the order.
Female: Sending now. Oh, and Admiral?
Male: Yes?
Female: I'll be joining him.
Male: Do you really think that's wise? The Cole Protocol-
Female: I know what the Cole Protocol says, but this is five hundred years before first contact!
Male: *pause* You're right. Just try not to screw up your own creation, okay?
Female: Will do. Transferring now. Best of luck here, Admiral.
Male: Don't get in over your head.
Female: I won't have to worry about that.
*camera cuts to a squarish dark green ship the size of the Halberd warping in right next to the Halberd above the island with the Subspace Bomb factory, forcing both ships off course. Meta Knight zips onto the other ship, looking around. There are two ROBs planting a Subspace Bomb. Meta Knight sees the timer running out and jumps off the ship. As the timer runs down to thirty seconds, a humanoid blur dashes out of the ship and to the bomb, grabbing it and jumping off the ship with it.*
Female: What the hell are you doing?
*the camera cuts below the humanoid blur now crouching on top of the bomb. The distinctive guitar slide from "Rock Anthem for Saving the World" plays as time stops and we see who it is- Newcomer: Master Chief.*
Chief: Giving those robots back their bomb.
*the Chief pushes off, sending the bomb flying down as it explodes. He grabs onto the top of the sinking ship from which he emerged and dashes across, barely outrunning the explosion. He crosses onto the Halberd and comes face to face with Meta Knight. The Spartan takes out a plasma grenade, arming it.*
Female (Cortana): Bet you can't stick it.
Chief: You're on.
*the shrieking music from the Halo 2 trailer plays and we cut to black. "Super Smash Bros. Brawl". "Start a new fight". "March 2008".*
Notes: In case you didn't figure it out, the guy at the beginning was Admiral Hood. I tried to work in the "permission to leave the station" line, but it just didn't fit.
*black screen, SSBB Mario on Battlefield slowly fades in. Pikachu appears and they fight for a while... then, the camera zooms out and becomes all horizontal-line-y- we're watching someone watching them.*
Mysterious Female Voice: So, Admiral, what do you think?
Mysterious Rough Male Voice: I don't like it... but it's our best option. We don't want to break off diplomatic relations, especially not with them.
Female: Is that your approval?
Male: *pause* Yes. Send the order.
Female: Sending now. Oh, and Admiral?
Male: Yes?
Female: I'll be joining him.
Male: Do you really think that's wise? The Cole Protocol-
Female: I know what the Cole Protocol says, but this is five hundred years before first contact!
Male: *pause* You're right. Just try not to screw up your own creation, okay?
Female: Will do. Transferring now. Best of luck here, Admiral.
Male: Don't get in over your head.
Female: I won't have to worry about that.
*camera cuts to a squarish dark green ship the size of the Halberd warping in right next to the Halberd above the island with the Subspace Bomb factory, forcing both ships off course. Meta Knight zips onto the other ship, looking around. There are two ROBs planting a Subspace Bomb. Meta Knight sees the timer running out and jumps off the ship. As the timer runs down to thirty seconds, a humanoid blur dashes out of the ship and to the bomb, grabbing it and jumping off the ship with it.*
Female: What the hell are you doing?
*the camera cuts below the humanoid blur now crouching on top of the bomb. The distinctive guitar slide from "Rock Anthem for Saving the World" plays as time stops and we see who it is- Newcomer: Master Chief.*
Chief: Giving those robots back their bomb.
*the Chief pushes off, sending the bomb flying down as it explodes. He grabs onto the top of the sinking ship from which he emerged and dashes across, barely outrunning the explosion. He crosses onto the Halberd and comes face to face with Meta Knight. The Spartan takes out a plasma grenade, arming it.*
Female (Cortana): Bet you can't stick it.
Chief: You're on.
*the shrieking music from the Halo 2 trailer plays and we cut to black. "Super Smash Bros. Brawl". "Start a new fight". "March 2008".*
Notes: In case you didn't figure it out, the guy at the beginning was Admiral Hood. I tried to work in the "permission to leave the station" line, but it just didn't fit.
Wednesday, March 26, 2008
Catching Up: The Best Weapon Ever
When last we left MegaMatt, he had just barely emerged victorious over Air Man.
All right! Air Shooter GET! Wait, Air Shooter? I thought the weapons were all like "A. Fire" or "S. DaWhoop" or "E. Fail" and such... Now I don't get to make my joke about the Personal Shooter!
Oh, wait! Something else! I must get my weapons ready! And... Item 2? Don't you just /love/ these descriptive names? I mean, AIR Shooter? That sounds /really/ intimidating. Ah well. Hopefully Item-2 is an electromagnetic pulse bomb or something. Whatever. *gets password, goes to Metal Man's stage and opens up menu*
Okay, what's P? *selects* Okay, that's the Mega Buster. Wait... P? It really IS the Personal Shooter! XD
*gets to the boss*
All right, let's DO this! LEEEEROY MEGAMANZ!
*runs forward and into a Metal Blade, killing himself*
All right, let's do this again! LEEEEROY MEGA-
*gets killed again*
All right, that's it!
*gets the giant Covenant Space-Pickle-I-Mean-Bomb from Halo 2 in the Guardian Ship from ZX and re-enacts the incredibly awesome cutscene, only targeting Metal Man's boss room*
Now THAT's how you take out a boss. None of this epic fail P. Shooter business.
Get... equipped... with... m-... metal... bl-.. blade? Metal Blade? Looks more like a Rolling Cutter to me, but what do I know?
*goes to Heat Man's stage*
All right, let's give this Metal Thing a try. *equips and shoots a few enemies* Huh. Not bad at all. Great ammo use, pretty strong... If this thing could shoot up, it'd be epic awesome. Say, I never tried that Item-2 thing. *equips and creates a platform* Better remember this. This could be very useful later.
*later, at the disappearing blocks over insta-death lava*
I do NOT want to do this. But fear not, for there... is a CHEAT!
*uses Item-2 to fly over the lava and to the other side*
I love you, Item-2.
*gets to boss*
In retrospect, I probably should have stopped by Bubble Man's stage first. But then again, with a name like Bubble Man, how useful can his item be? *remembers EXE BubbleMan* Pretty darn useful, I'd imagine. *pwned by boss*
All right! Air Shooter GET! Wait, Air Shooter? I thought the weapons were all like "A. Fire" or "S. DaWhoop" or "E. Fail" and such... Now I don't get to make my joke about the Personal Shooter!
Oh, wait! Something else! I must get my weapons ready! And... Item 2? Don't you just /love/ these descriptive names? I mean, AIR Shooter? That sounds /really/ intimidating. Ah well. Hopefully Item-2 is an electromagnetic pulse bomb or something. Whatever. *gets password, goes to Metal Man's stage and opens up menu*
Okay, what's P? *selects* Okay, that's the Mega Buster. Wait... P? It really IS the Personal Shooter! XD
*gets to the boss*
All right, let's DO this! LEEEEROY MEGAMANZ!
*runs forward and into a Metal Blade, killing himself*
All right, let's do this again! LEEEEROY MEGA-
*gets killed again*
All right, that's it!
*gets the giant Covenant Space-Pickle-I-Mean-Bomb from Halo 2 in the Guardian Ship from ZX and re-enacts the incredibly awesome cutscene, only targeting Metal Man's boss room*
Now THAT's how you take out a boss. None of this epic fail P. Shooter business.
Get... equipped... with... m-... metal... bl-.. blade? Metal Blade? Looks more like a Rolling Cutter to me, but what do I know?
*goes to Heat Man's stage*
All right, let's give this Metal Thing a try. *equips and shoots a few enemies* Huh. Not bad at all. Great ammo use, pretty strong... If this thing could shoot up, it'd be epic awesome. Say, I never tried that Item-2 thing. *equips and creates a platform* Better remember this. This could be very useful later.
*later, at the disappearing blocks over insta-death lava*
I do NOT want to do this. But fear not, for there... is a CHEAT!
*uses Item-2 to fly over the lava and to the other side*
I love you, Item-2.
*gets to boss*
In retrospect, I probably should have stopped by Bubble Man's stage first. But then again, with a name like Bubble Man, how useful can his item be? *remembers EXE BubbleMan* Pretty darn useful, I'd imagine. *pwned by boss*
Rockman Fix: EXE6 Beast Link
"What?" I hear you say. "This is madness!"
You're quite right.
However, for a short while, there was talk of a game not unlike this one being released, and, of all places, in the US.
Now, my extensive research (read: two Google searches) has not yielded any information as to whether or not this game ever existed, even in Japan. So, what do we know?
-It would include a Gate of some kind and use chips (presumably Link). The game may or may not have been contained in the Gate.
-It would require the Gate for play.
-The game would be a remake of EXE6, battles only.
-The release date was October '06, _only a month_ after it was announced.
So, what happened to it? My best guess is that Capcom realized that EXE6 and a Beast Link Gate did everything that this new game would do and more and that porting it to the US would be extremely cost-prohibitive. As such, they canned the project.
Now, the real question: what happened to the TGS demo and is it on Bittorrent yet? XD
You're quite right.
However, for a short while, there was talk of a game not unlike this one being released, and, of all places, in the US.
Now, my extensive research (read: two Google searches) has not yielded any information as to whether or not this game ever existed, even in Japan. So, what do we know?
-It would include a Gate of some kind and use chips (presumably Link). The game may or may not have been contained in the Gate.
-It would require the Gate for play.
-The game would be a remake of EXE6, battles only.
-The release date was October '06, _only a month_ after it was announced.
So, what happened to it? My best guess is that Capcom realized that EXE6 and a Beast Link Gate did everything that this new game would do and more and that porting it to the US would be extremely cost-prohibitive. As such, they canned the project.
Now, the real question: what happened to the TGS demo and is it on Bittorrent yet? XD
Saturday, March 22, 2008
A Shinigami walks into a bar...
I started reading the Death Note manga the other day. Spoilarz below.
-----
I want to like Light. I really do. He's such a genius, especially putting the piece of the notebook in his watch. His schemes can sometimes be a bit hard to follow, and I was a little confused when they flashed back to show Light setting everything up before going into jail. All in all, the translation is excellent (no incidents here XD) and it's a great story. I just have to get ahold of volumes 10 and 11 and then my collection shall be complete... *evil laughter*
I think the reason that I like (or at least want to like) Light so much is that his actions early on really hit home. Using the Death Note to kill criminals sounds _exactly_ like something I'd do. Only I'd be more ironic. And I'd probably end up messing up and getting caught. I'm a terrible liar. XD
I also identify with Misa a bit. It's all to easy to get caught up in the whole "me too" thing.
(Observation: "me too" is one space and one letter away from "metool".)
I really like how by about halfway through the series that Light is simultaneously L, Kira and Light. Must be a real expletive to keep his stories straight.
I think that's what I like most about Death Note: the way Light leads a double/triple/quadruple (if you count Watari) life. I think we all have a bit of that in our lives. Heck, I've got three lives just for the intarwebz.
Then again, maybe I'm just a freak.
Probably the second.
-----
I want to like Light. I really do. He's such a genius, especially putting the piece of the notebook in his watch. His schemes can sometimes be a bit hard to follow, and I was a little confused when they flashed back to show Light setting everything up before going into jail. All in all, the translation is excellent (no incidents here XD) and it's a great story. I just have to get ahold of volumes 10 and 11 and then my collection shall be complete... *evil laughter*
I think the reason that I like (or at least want to like) Light so much is that his actions early on really hit home. Using the Death Note to kill criminals sounds _exactly_ like something I'd do. Only I'd be more ironic. And I'd probably end up messing up and getting caught. I'm a terrible liar. XD
I also identify with Misa a bit. It's all to easy to get caught up in the whole "me too" thing.
(Observation: "me too" is one space and one letter away from "metool".)
I really like how by about halfway through the series that Light is simultaneously L, Kira and Light. Must be a real expletive to keep his stories straight.
I think that's what I like most about Death Note: the way Light leads a double/triple/quadruple (if you count Watari) life. I think we all have a bit of that in our lives. Heck, I've got three lives just for the intarwebz.
Then again, maybe I'm just a freak.
Probably the second.
Miscellaneous Observations II
I believe I have officially created the most hated SSBB stage ever. It's basically a whole bunch of falling blocks over spikes.
Also, one of my friends took my ego down two or twelve notches yesterday. Unfortunately, I am not the DigitalPh33r nor the Asakura Yoh of Brawl. Ah well.
Flash once said to me that Yoh gets way too much credit. I think he's probably right. Yoh can build some great folders, yeah, but for me, EXE (and every game, really) isn't about using what everyone else uses (I'm looking right at you, Gater). It's about finding what works for you. Take my experience with Crossed Blades. I just couldn't get that folder to work; it didn't mesh with me. So I changed it around a bit and we have Data Drain, the folder that got me second place at OtaRock. And no, I'm never going to let you guys forget that. (Please... I have so little to be proud of... )
Oh yeah, I beat Classic on Brawl on Intense. So nyah.
Got Geometry Wars for the DS the other day. Pretty good game overall, although a tad repetitive. And to anyone interested in it, get the Turret drone first. You _need_ the Turret for the higher levels.
I remember back when we had to use blanks from Pokemon Aaah! to make decent custom Pokemon cards. Now they've got Magic Set Editor and that stuff... Meh. Get off my Grass Stage.
It's really surreal playing through EXE6 in Japanese, because just when you think you know what's going on, it throws you a curveball. The maps are awesome and extremely useful, especially in the Ura Net, and I'm not used to the redrawn areas.
Ages ago, I remember someone on GFAQS (RykenInverse, I think his name was) extolling the superiority of the original Japanese versions. Maybe if you can read Japanese. The only thing that I like about the Japanese version is that it has BLG support. That's freaking _it_. I can't read anything, so I have to carry a guide around with me everywhere just to know which button breathes, which defeats the whole "portability" issue. Speaking of portability, who takes the ginormous BLG and a decent selection of chips with them on the road? Flash probably does, but I bet he has three complete Link sets (:P), and I can't afford to lose any of mine. Except WideBlade and LongBlade. Those chips are _awesome_. Three uses, one-hundred-something damage, and great area coverage, especially with Rock Beast Outed.
Back on topic, though, what does the Japanese version have going for it? Maps, which are useless if I don't know where I'm supposed to go; the Django chips, which are 180-something damage Moko Rushes; and the original area maps, which is such a big deal. ZOMG.
*sigh*
Sorry Japanese-version fans, I prefer being able to read what the heck I'm supposed to do over being hardcore.
Non sequitur: I wonder if I'll be able to come up with a rant like that if I ever get on ELB. Meh, they'd just have to mention EXE4. XD
Also, one of my friends took my ego down two or twelve notches yesterday. Unfortunately, I am not the DigitalPh33r nor the Asakura Yoh of Brawl. Ah well.
Flash once said to me that Yoh gets way too much credit. I think he's probably right. Yoh can build some great folders, yeah, but for me, EXE (and every game, really) isn't about using what everyone else uses (I'm looking right at you, Gater). It's about finding what works for you. Take my experience with Crossed Blades. I just couldn't get that folder to work; it didn't mesh with me. So I changed it around a bit and we have Data Drain, the folder that got me second place at OtaRock. And no, I'm never going to let you guys forget that. (Please... I have so little to be proud of... )
Oh yeah, I beat Classic on Brawl on Intense. So nyah.
Got Geometry Wars for the DS the other day. Pretty good game overall, although a tad repetitive. And to anyone interested in it, get the Turret drone first. You _need_ the Turret for the higher levels.
I remember back when we had to use blanks from Pokemon Aaah! to make decent custom Pokemon cards. Now they've got Magic Set Editor and that stuff... Meh. Get off my Grass Stage.
It's really surreal playing through EXE6 in Japanese, because just when you think you know what's going on, it throws you a curveball. The maps are awesome and extremely useful, especially in the Ura Net, and I'm not used to the redrawn areas.
Ages ago, I remember someone on GFAQS (RykenInverse, I think his name was) extolling the superiority of the original Japanese versions. Maybe if you can read Japanese. The only thing that I like about the Japanese version is that it has BLG support. That's freaking _it_. I can't read anything, so I have to carry a guide around with me everywhere just to know which button breathes, which defeats the whole "portability" issue. Speaking of portability, who takes the ginormous BLG and a decent selection of chips with them on the road? Flash probably does, but I bet he has three complete Link sets (:P), and I can't afford to lose any of mine. Except WideBlade and LongBlade. Those chips are _awesome_. Three uses, one-hundred-something damage, and great area coverage, especially with Rock Beast Outed.
Back on topic, though, what does the Japanese version have going for it? Maps, which are useless if I don't know where I'm supposed to go; the Django chips, which are 180-something damage Moko Rushes; and the original area maps, which is such a big deal. ZOMG.
*sigh*
Sorry Japanese-version fans, I prefer being able to read what the heck I'm supposed to do over being hardcore.
Non sequitur: I wonder if I'll be able to come up with a rant like that if I ever get on ELB. Meh, they'd just have to mention EXE4. XD
Friday, March 21, 2008
Beast Link Gate (and a few miscellaneous) Observations
I just discovered today that you can press L or R when you have a gauge of blue or higher to open the Custom Window. This is extremely useful because you can use it to combine your virtual folder with the chips you have lying around. Downside: no attaching virtual powerups to real chips. Don't know if it works the other way around, though.
Rock: Okay! Let's do this!
Lan: *car drives by, crushing all his chips* O.O WRYYYYYYYYY?!
Speaking of WRYYYY, doesn't Fox's Final Smash look like the steamroller move? And what about Meta Knight's? And Luigi's? Three characters (counting the Star Fox characters as one, since that's more or less what they are) have Final Smashes ripped off from JoJo's Bizarre Adventure.
And speaking of Brawl, the music in that game is phenomenal.
Back on topic, I've been barely using the real chips anymore. The virtual chips don't run out of energy and I barely need chips anyway. I just beat JudgeMan and, let me tell you, I could probably have done it with just the concentrated pwnage that is the Falzar BeastBuster.
Ugh, I hate how those chips run out of energy. I have to plug out every few minutes to get all my Navi chips back.
Back in the days of Style Changes, I was always a Guts man (lolpun) myself, but the BLG has changed that. Now I reach for a refreshing Colonel SP.
Colonel SP: better than MetReflect. Not that that says much. (Sorry, all you MetReflect lovers, but I only ever found one use for it: the ever-present Chip Trader.)
Back on topic, though, I've really become a Navi summon addict. I've used ProtoMan SP when I'm fighting like three Mets. I'm not kidding.
When do you unlock the Navi Change Table? Just looks like a table to me... I want to play as TenguMan! Well, not especially, since it'd mean giving up my Falzar Rock, but still...
Rock: Okay! Let's do this!
Lan: *car drives by, crushing all his chips* O.O WRYYYYYYYYY?!
Speaking of WRYYYY, doesn't Fox's Final Smash look like the steamroller move? And what about Meta Knight's? And Luigi's? Three characters (counting the Star Fox characters as one, since that's more or less what they are) have Final Smashes ripped off from JoJo's Bizarre Adventure.
And speaking of Brawl, the music in that game is phenomenal.
Back on topic, I've been barely using the real chips anymore. The virtual chips don't run out of energy and I barely need chips anyway. I just beat JudgeMan and, let me tell you, I could probably have done it with just the concentrated pwnage that is the Falzar BeastBuster.
Ugh, I hate how those chips run out of energy. I have to plug out every few minutes to get all my Navi chips back.
Back in the days of Style Changes, I was always a Guts man (lolpun) myself, but the BLG has changed that. Now I reach for a refreshing Colonel SP.
Colonel SP: better than MetReflect. Not that that says much. (Sorry, all you MetReflect lovers, but I only ever found one use for it: the ever-present Chip Trader.)
Back on topic, though, I've really become a Navi summon addict. I've used ProtoMan SP when I'm fighting like three Mets. I'm not kidding.
When do you unlock the Navi Change Table? Just looks like a table to me... I want to play as TenguMan! Well, not especially, since it'd mean giving up my Falzar Rock, but still...
Thursday, March 20, 2008
20-Step Guide to Using the Beast Link Gate
Step 1: Get an import copy of EXE6.
Step 2: Get a BLG.
Step 3: Play EXE6 until you get the Beast Out.
Step 4: Save, turn off your game, plug in the BLG, turn it back on.
Step 5: Plug into the intarwebz and get into a battle.
Step 6: Select your chips, wondering why Rock's already Beasted Out.
Step 7: Get hit repeatedly and subsequently deleted by a Met, expecting Rock to move out of the way like EXE4.5.
Step 8: Go back to the intrawebz and get into another battle.
Step 9: Select the highest powered chip you have.
Step 10: Wait for the custom bar to reach the appropriate level.
Step 11: Slot in your chip.
Step 12: Repeat steps 8-11 until either satisfied or your hand snaps off from trying to hold up a GBA and the BLG.
Step 13: There is no Step 13. Nor is there a spoon.
Step 14: Get into a battle with another Navi.
Step 15: Pause for three minutes while you find a chip with the right element.
Step 16: Unpause, slot in your chip, and fire it off.
Step 17: Repause while you get the next one ready.
Step 18: Repeat steps 15-17 until either happy or dead.
Step 19: ????
Step 20: Profit!
In all seriousness, my experience with the BLG has been very much what Flash said about Silver Bullet: "Just a few more minutes until your ultimate demise!" Can you imagine how anticlimactic this would have been in the anime?
Rock: Lan! We've got viruses in the traffic control system, which is why gigantic chunks are flying out of the road and killing people! And the author of this is mixing Japanese and American names!
Lan: Mixing Japanese and American names? OH NOES! I must save the day! PLUG-IN!
Rock: ZOMG GREEN SPARKMAN LOL
Lan: O.O He's not even in the anime!
Rock: Oh, did I say green SparkMan? I meant GravityMan lol.
Lan: *facepalm* Whatever. Battle routine, set!
Rock: We don't say that in the anime, moron.
Lan: We're fighting a Navi from Axess with the Beast Link Gate and you focus on _that_?
Rock: Point taken. Mind sending me some chips?
Lan: One sec. *opens up backpack and turns it upside down, spilling tons of chips on the ground. He starts shuffling them around*
Rock: *is getting pwned by GravityMan* Umm... Lan? I could really use a few chips now...
Lan: *impatient* Hang on. *shuffles some around and sends Sword*
Rock: *still getting pwned* Why Sword? I had enough Custom Gauge for a Giga!
Lan: Hold on one sec, Rock! We're gonna use a /Program Advance/!
Rock: *dies*
Lan: Okay, I'm sending WideSword now! Rock? Rock?
O.o Well, that was an interesting trip into my psyche.
Step 2: Get a BLG.
Step 3: Play EXE6 until you get the Beast Out.
Step 4: Save, turn off your game, plug in the BLG, turn it back on.
Step 5: Plug into the intarwebz and get into a battle.
Step 6: Select your chips, wondering why Rock's already Beasted Out.
Step 7: Get hit repeatedly and subsequently deleted by a Met, expecting Rock to move out of the way like EXE4.5.
Step 8: Go back to the intrawebz and get into another battle.
Step 9: Select the highest powered chip you have.
Step 10: Wait for the custom bar to reach the appropriate level.
Step 11: Slot in your chip.
Step 12: Repeat steps 8-11 until either satisfied or your hand snaps off from trying to hold up a GBA and the BLG.
Step 13: There is no Step 13. Nor is there a spoon.
Step 14: Get into a battle with another Navi.
Step 15: Pause for three minutes while you find a chip with the right element.
Step 16: Unpause, slot in your chip, and fire it off.
Step 17: Repause while you get the next one ready.
Step 18: Repeat steps 15-17 until either happy or dead.
Step 19: ????
Step 20: Profit!
In all seriousness, my experience with the BLG has been very much what Flash said about Silver Bullet: "Just a few more minutes until your ultimate demise!" Can you imagine how anticlimactic this would have been in the anime?
Rock: Lan! We've got viruses in the traffic control system, which is why gigantic chunks are flying out of the road and killing people! And the author of this is mixing Japanese and American names!
Lan: Mixing Japanese and American names? OH NOES! I must save the day! PLUG-IN!
Rock: ZOMG GREEN SPARKMAN LOL
Lan: O.O He's not even in the anime!
Rock: Oh, did I say green SparkMan? I meant GravityMan lol.
Lan: *facepalm* Whatever. Battle routine, set!
Rock: We don't say that in the anime, moron.
Lan: We're fighting a Navi from Axess with the Beast Link Gate and you focus on _that_?
Rock: Point taken. Mind sending me some chips?
Lan: One sec. *opens up backpack and turns it upside down, spilling tons of chips on the ground. He starts shuffling them around*
Rock: *is getting pwned by GravityMan* Umm... Lan? I could really use a few chips now...
Lan: *impatient* Hang on. *shuffles some around and sends Sword*
Rock: *still getting pwned* Why Sword? I had enough Custom Gauge for a Giga!
Lan: Hold on one sec, Rock! We're gonna use a /Program Advance/!
Rock: *dies*
Lan: Okay, I'm sending WideSword now! Rock? Rock?
O.o Well, that was an interesting trip into my psyche.
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